GoW:FA uses the previously popular, limited-but-empty-space base creation system. GoW:FA (and now I realize that the abbreviation is pretty much similar to God of War as well) adheres to the tried and tested simulation/strategy gameplay where you setup your base of operations that would provide resources and units. Martin book/TV series to get more interest going but, heck, whatever rocks their boat right? I’m not really sure if they planned it to sound similarly like the George R.R. As game developers keep on bringing out one mobile game after another, we have Machine Zone bringing their own Sim/Strategy game into the market with Game of War: Fire Age.
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